

Either way, you’re a big cheese – at least level 18 – so when you rock up to Vigil’s Keep in Amaranthine, the new land mass set to the northeast of the previous game area, there’s a lot to sort out. You begin either as an imported character from Origins, which retains his or her background story and gear (sans, annoyingly, any loot gathered from the previous DLC), or as a new Grey Warden from Orlais, sent to rebuild the Grey Wardens in Ferelden. It does nothing to right any of Origins’ wrongs, nor does it seek to improve upon what worked. So, it’s good, then, right? Well, like a tortuous break up, it’s more complicated than that. It raises the level cap, opens up an entirely new area of Ferelden to explore, adds 56 new talents and spells, three new skill chains, more than 500 new items, two new tiers of weapons and armour, several new types of runes, five new party members, and a partridge in a pear tree (that last one is a lie).Īwakening, then, is undoubtedly good value. At 25 or so hours, the campaign, set after the events of Origins, gives you more “bang for your buck” than most full-priced games. Awakening is packed to bursting with content. So, we find ourselves wondering: is Awakening, which you can download or go old school and buy from a shop (unless you own a PS3, in which case you can only download), worth £30 (or £20 on PC)?Ībsolutely. We’re still trying to work out what we want from downloadable content, aren’t we? DLC is good, it seems, if it’s good value. Now, with Awakening, Dragon Age’s first standalone expansion, has BioWare finally got it right? Only The Stone Prisoner was genuinely worth a look. Return to Ostagar rehashed already explored areas. So far, BioWare’s efforts haven’t exactly set the world of Ferelden on fire. Please try again later.In the run up to Dragon Age: Origins’ 2009 release, developer BioWare banged on about it being a platform from which new content would be unleashed upon the gaming world. Sorry, you are ineligible to sign up for this newsletter.

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